7 DayZ to Mine install fixed

If you were having a problem installing 7 DayZ to Mine, reinstall the pack from the Modpack Options. I tested the fix on versions 1.0.2c, 1.0.2c-lite, and 1.0.2.c-deluxe and it worked.

7 DayZ to Mine for Minecraft, available on the Technic Launcher

Glixyl’s Entropy getting a Soundtrack

The new version of Glixyl’s Entropy will be getting a new soundtrack, courtesy of Path of the Particle. PotP has made many of the enhanced AVP sounds in both the official version and my derivative of AVP mod.

Entropy Public Server Open

The public server is now open

Doing some open beta testing

Modpack links in video description

Entropy video on YouTube

Glixyl’s Entropy Updated to Minecraft 1.12.2!

Glixyl’s Entropy, a space horror disaster experience for Minecraft has been finally updated to Minecraft 1.12.2. Get it at https://www.technicpack.net/modpack/entropy-by-glixyl.72573




Glixyl’s Entropy being updated to Minecraft 1.12.2

I have tried to update Glixyl’s Entropy many times in the last couple of years. It never was possible because of mod availability, but recently all this has changed and enough of the mods in Entropy have been updated to Minecraft 1.12.2 or replaced with new mods of similar functionality. I have been experimenting and profiling a new build of Glixyl’s Entropy and wanted to share some screen captures of the progress, plot information, and timing for release. If you aren’t familiar with Entropy, you can watch quite a few people playing it over the years on YouTube.


Some landscape mutating into LV-233 (left). Bldgs/bridges/roads generate procedurally (right)

Here is the plot:

David, the synthetic life form created by Weyland Yutani corporation, wasn’t headed to establish a new colony on Origae-6 at the end of Covenant. Instead, he ends up heading to Earth, where he continues the genetic experimentation started on Paradise (where he created the Xenomorphs). David possesses powerful Weyland Yutani terraforming technology, which he uses in combination with the Engineer’s Black Mutagenic Goo to transform Earth into his own twisted laboratory. You must master this challenging landscape if you wish to survive for very long, not to mention the storms, land slides, cave-ins and attacking Aliens and monsters.

(check out this interesting article on IGN for Alien background information/speculation)


LV-426 Acheron terrain is home to many Xenomorph varieties (Drone pictured here)

As always, Entropy is a physics/disaster/space sandbox first, a mod pack second. I am not too worried about people becoming overpowered, or using supposedly overpowered mods, because I am going to throw a lot of chaos at them. Also some of the technical progression will require unlocking lower tier technologies before being able to build higher tech ones (unless you just want to cheat a bunch of tech and weapons in and blow everything up, which is a perfectly fine way to play Entropy)


Bridges, roads, and tunnels connect cities to each other (overgrown highway shown in distance)

In Glixyl’s Entropy, there are realistic block physics, tornadoes, dust storms, cyclones, space travel, computer programming, robotics, thirst management, guns, helicopters, planes, trains, automobiles, Aliens, Predators, Engineers, all kinds of modded monsters, dynamic sounds and post processing effects, a realistic fishing system, and just a whole bunch more.

A Trilobite stalks it’s prey in the LV-233 Varda Badlands

When will the new version of Entropy be released? My best guess is that the beta version arrives before Spring at https://www.technicpack.net/modpack/entropy-by-glixyl.72573


A Giger inspired Alien flies from its LV-233 biome, searching for food in the city


Prometheus Rising updated – version 019

Updated Prometheus Rising to version 019.  Get it at https://www.technicpack.net/modpack/prometheus-rising-avp.827590


Change log:

  • Minechem recipe for AVP Silicon Ore added.
  • Lava pools will no longer generate over previously explored areas.
  • Increased monster spawn in caves and underground.
  • Added Ovamorph spawns in cave systems.
  • Step-down Transformer recipe fixed.

Inside the Mod #4 – Interview with Amaxter about Prometheus Rising

Amaxter interviews me in his YouTube series, Inside the Mod.

He interviews many famous modders like iChun and Azanor in his video series and its definitely worth a watch.  Give his video a like and a subscribe please if you would!

Prometheus Rising version 018 Released

The newest version of Aliens vs Predator: Prometheus Rising has been released to the Technic Launcher.


New features:

  • Dungeons: Ovamorph and Octohugger with custom chest loot such as ammo, weapons and diamonds.
  • Octohugger monster spawn.
  • Increased monster spawn to make it more consistent day and night, underground and above.

Get Prometheus Rising at > https://www.technicpack.net/modpack/prometheus-rising-avp.827590



Prometheus Rising Promo by Ulandos

My friend Ulandos made this promotional video for the remastered Alien vs Predator: Prometheus Rising.  In less then four hours, it had 3000+ views and 200 likes wow!  (that has more to do with Ulandos’ subscribers than my awesome mod pack hehe)

Thanks as well to @Ri5ux, @CyberCat5555, ender23 and HassanS6000 for their contributions to AVP mod, especially to Ri5ux- whose work is amazing.


Get Prometheus Rising at https://www.technicpack.net/modpack/prometheus-rising-avp.827590