UPDATE: PR3 was released on November 25th. I could talk about it and its new features, server tools and commands available in the downloadable server.. all the new sites and encounters including bosses in underground vaults in labs, but instead I will just paste some pictures here and get back to work on the Thanksgiving Update PR3!
In this video I play some 7 DayZ to Mine and show off the new creative commons in-game soundtrack. Unlike other zombie apocalypse games out there, 7 DayZ to Mine is procedurally generated and is different each time you play; with chest/container loot becoming better while exploring in more dangerous places- protected by special zombies and mutants.
UPDATE October 31st- The Halloween Update has been released which is a major revamp of 7 DayZ to Mine and more in tune with the theme. Get it on the Technic platform. Downloadable server has been released as well.
It has been more than four months since the last update to 7 DayZ to Mine. After watching many video reviews, taking feedback from players and doing a lot of thinking; I finally sat down and planned a major revamp of the entire gaming experience. It is time to take 7 DayZ to Mine out of development (alpha) and into beta, which is a fancy way of saying that this new version will be much closer to the final version of the product.
I wanted to create an experience unlike anything done with Minecraft before; in a genre that always seems to be popular with audiences- Zombies. The popular games 7 Days to Die, DayZ and Fallout were inspirations; but I don’t have a big team of artists, unlimited time and/or developers to create static cities, AI and structures. I loved games like Diablo II in the past that had random maps and were different each time.
In 7 DayZ to Mine cities, fortifications and walled structures generate automatically and randomly and are populated with monsters and loot that are tiered by difficulty and rarity of item drops. Pre-apocalypse items such as guns, ammo, household items and technologies such as computer components are found while exploring; as there would be no factories to produce these specialized and machined materials and plastics. In general, loot found in surface structures is limited to pistols, knifes, ammunition and household items. Underground cities and the nether contain the best loot, but require you to manage air quality as well as body temperature and hydration to explore there. Beware of poisonous and explosive gasses so craft a Davy Lamp at your earliest conveinance. Torches light things on fire, so try to use non-flammable sources of illumination or place torches on stone surfaces!
That doesn’t mean that I don’t want people to be able to craft things and progress up a technology tree, which is provided for with the tech mods Applied Energistics, Railcraft, ProjectRed, HarvestCraft and Tinker’s Construct; whose mods have a more realistic tech tree than let’s say Flans or ComputerCraft.
These were some of my goals for the Halloween Update:
On October 30th, the day before Halloween, I will make the BETA pre-release available for download on Technic. Please check back on this post for status or the Technic page directly at http://www.technicpack.net/modpack/7-dayz-to-mine.621982
My newest Minecraft mod pack officially reached 220k plays today! Version 0.0.5 will be released soon with lots of new content.. in other words, there is much more content to come for 7 DayZ to Mine!
For the 0.0.5 release, I am focusing on refinement of the structure generation, balancing of loot tables and procedurally generated zombie fortresses with loot.
Get 7 DayZ to Mine here > http://www.technicpack.net/modpack/7-dayz-to-mine.621982
I recently watched a VICE documentary (video imbedded below) about a card game that I used to be seriously addicted to – Magic the Gathering (or MTG). MTG is a collectible card game that uses language, tactical combat, strategic elements and luck to provide for a massive gaming system; totaling thousands of cards with beautiful fantasy themed art.
Even though it has been around for more than 20 years, Magic the Gathering continues to be the most played tactical card game; with players from all over the Earth competing in tournaments. Many collectors of cards play in a style called vintage because they want to play with all of their old cards, not just the current tournament sets.
In 2005 I designed a deck that was cheap to put together, but highly effective against just about any opponent while also being easy to play. I call this deck Crusaders because it is a mono white deck which requires only a little mana/land and does a great job limiting your opponent’s own expansion. It is also cheap to buy/assemble, as there are few rare cards involved.
The idea with Crusaders is to get out small (but cheap and powerful) creatures that are hard to get rid of and protect you and other creatures from targeted spells. Meanwhile, enchantments such as Crusade and creatures such as Pianna Nomad Captain buff up your front line. Cards like Oblation, Armageddon and Swords to Plowshares help control the pace of gameplay.
Here is a sample deal, #1.
By turn #4, we have many complimentary, hard to get rid of creatures in play with an Armageddon in our hand. This can be used to remove all land from the game after perhaps Swords to Plowshare gets used on a powerful creature of his. In this scenario, I would probably play Armageddon on a later turn once I had 2 plains in my hand.
Sample deal #2.
This time around, on turn 4 we have four powerful creatures in play (4/4 Whipcorder, two 3/3 Mother-of-Runes, 3/3 Glittering Lynx) and a disenchant in our hand.
Crusaders: (Vintage mono-white deck)
 Glittering Lynx
 Glittering Lion
 True Believer
 Mother of Runes
 Longbow Archer
 White Knight
 Pianna, Nomad Captain
 Swords to Plowshares
7 DayZ to Mine. This mod pack was created just one month ago and has already been played more than 115,000 times. It was trending #1 on Technic and was #5 most played mod pack two weeks ago. This server alone has been visited by roughly 5,000 players. We have had growing pains in the past, but now we are on a very fast and professionally hosted server provided by Virtual Gladiators; which gives us many more options and resources to do more for you.
To that end, I am now allowing claims with a small supply of reinforced blocks to help protect your bed and most precious items. This system of protection will not allow you to protect your machines, farms and other property from sophisticated attacks unless you team up with many players and donators to create a large base protected by reinforced stone. To claim, you either place your first chest or craft a golden shovel. Type /abandonallclaims if you wish to just place down a chest to get started. (a YouTube demonstration will appear in chat when you ask about claims)
In the picture above, the default /kit shack is a one-time kit available to all players and contains 26 reinforced stone, a retinal scanner and a reinforced door; which will protect your base from mining turtles and tunnel bores. Do not use this kit unless you have five open slots in your inventory as you will lose the items and will not be refunded. The same goes for keeping the blocks safe, so do not get the kit until you are ready to make your shack as pictured above. To remove the blocks you must craft a universal block remover.
Light and the use of it, in my opinion, is the most important aspect of presentation; regardless of the medium. I am also into sound, to which I will make another article related to sound filters and reverb later.
Some people like to play their Minecraft with lighting bright and little eye candy, but not me and that is why I make Minecraft mod packs in the first place.. it is almost always aesthetic look and feel that gets me excited. Let me show you what I believe is proper lighting and what is not:
The above example has light maps provided by a texture pack which is properly illuminating the blocks in the foreground, the shadows of the cave, the shading of the water and casting of light from the tower in the distance.
In the next example, the brightness is moody but there are no light maps. It looks great, but doesn’t cast light and shadows as beautifully in my opinion. An atmospheric sky is also in use for ambiance.
In the example below, light maps are not being used and brightness is turned up. I can barely look at it.
In the next example, an interior scene is rendered with light maps and moody brightness.
Without light maps and bright.
Dark spaces should be dark unless you light them.
In closing, I think there is room for form and function.