Light and the use of it, in my opinion, is the most important aspect of presentation; regardless of the medium. I am also into sound, to which I will make another article related to sound filters and reverb later.
Some people like to play their Minecraft with lighting bright and little eye candy, but not me and that is why I make Minecraft mod packs in the first place.. it is almost always aesthetic look and feel that gets me excited. Let me show you what I believe is proper lighting and what is not:
The above example has light maps provided by a texture pack which is properly illuminating the blocks in the foreground, the shadows of the cave, the shading of the water and casting of light from the tower in the distance.
In the next example, the brightness is moody but there are no light maps. It looks great, but doesn’t cast light and shadows as beautifully in my opinion. An atmospheric sky is also in use for ambiance.
In the example below, light maps are not being used and brightness is turned up. I can barely look at it.
In the next example, an interior scene is rendered with light maps and moody brightness.
Without light maps and bright.
Dark spaces should be dark unless you light them.
In closing, I think there is room for form and function.
I started playing and modifying Minecraft as a hobby to get into with my son. He loves to build modern looking architecture in Minecraft and wanted to have his own mod pack.
In Dev_ill’s Modernized you can build modernized architecture with thousands of decorations, furniture and building materials! Populate your world with working vehicles such as helicopters and sports cars. Paint, sculpt and cook up artistic creations using foods and materials found within the world.
7 DayZ to Mine is still trending #1 on Technic and is even (at the time of this writing) on the Most Popular packs list for Technic list- page 1. My best position on the Technic ladder was page 3 before, so being in the top trending position and placed with some of the most famous packs of all time is pretty sweet!
Today I released a downloadable server so that people can play with their friends. Get the server and the client at the 7 DayZ to Mine Technic page.
Here is some video of the Ultra version of 7 DayZ to Mine.
There are a lot of zombie apocalypse modpacks out there that stylize themselves after DayZ, Fallout or 7 Days to Die. I decided to throw my hat in the ring and make what I hope you will think is the best version for Minecraft that has been made; complete with abandoned cities, houses, ruins that have roads and custom loot generation such as guns/ammo. 7 DayZ to Mine is still a work in progress, but soon there will be a public server as I think the interest will be there. Here are some screenshots of my progress so far.. and by the way we are on the trending mod packs list; install, play and ‘Like this Modpack’ please! Also please leave feedback for any mods you would like to see in 7 DayZ to Mine.
Development Milestones and Status as of April 3rd, 2015:
1. Basic terrain generation, look and feel, core mod selection – 80% complete
2. Structure generation with custom loot – 60% complete, many more structures to come
3. Balance and refinement, advanced content – 50% complete
4. LAN mode, Public Server and Downloadable Server – 50% complete, LAN mode working, downloadable server released
Thanks to Amaxter for creating the Technic assets (artwork) for the launcher!
You need to select Realistic Alpha world type to get a more appropriate wasteland effect like above.
You can now download your own server for Beautiful, Deadly for you and your friends. Also testing continues on the public test server that is hard-coded into the client. If you play 12 hours or more, you will receive Builder rank. However, idle time isn’t counted. (you know who you are)
Happy St. Patrick’s Day
Entropy current status: The Entropy client/server recently needed to be updated due to an issue with the Aliens vs Predator updater. Luckily the mod author released a fix for us yesterday that stopped the crashes. For the server.. I am afraid that once again the public server isn’t operating properly. This is once again due to Aliens vs Predator mod and its insane, uncontrollable, hive resin issue. (currently there is between 50k and 90k resin loaded as tile entities at all times) This only seems to happen with lots of players over time and didn’t happen during our testing. Whenever we’ve had enough of the current lagfest, we will need to reboot the map and try a new world generation method I am testing that doesn’t have any resin.
Beautiful, Deadly testing status: I have a new version of Beautiful, Deadly (107) ready to deploy to the test server and Technic launcher. It is an update to most the mods and will fix a couple of crash conditions in both single player and multiplayer. Thank you for those who have tested so far. A map wipe may be required for the next testing phase, so I apologize in advance. I expect testing to continue until March 27th. 107 code will be released before this Thursday.
Glixyl’s Revenge: Until I released Entropy in 2013, most people were mainly interested in my pack called Revenge; which I made in 2012 as a challenge to myself to release something larger and more complex than the Technic/Tekkit mod packs.
A few months ago I released a poll to ask you guys which mod pack I should work on. Revenge won and I tried to release Revenge for Minecraft 1.7.10. Unfortunately I had to abandon work on Revenge until recently due to lack of availability of key mods; which are now available. Today, I release Glixyl’s Revenge into Alpha status for Minecraft 1.7.10. You need to allocate 2GB of RAM to Technic otherwise you will crash/run out of memory. Please be patient during loading as the new Revenge has more than 180 Forge mods to load during initialization.