Since 2013 I have been using Aliens VS Predator mod for Minecraft in my mod pack called Glixyl’s Entropy on Technic. I decided it was time to give back to the coding community and actually start submitting java code to open source Minecraft mods.
To that end, I have been contributing to Aliens VS Predator mod and have already helped resolve many issues and added enhancements of my own. Check out the BETA page and you can see the progress.
This doesn’t mean that I won’t be making more mod packs. To the contrary, it means that I will now be able to code my way around issues and provide you a better end product.
What do I have up my sleeves this time? Here is a clue in the form of a picture! I promise it will give you nightmares :D
Happy Holidays! I hope that everyone has had a great year and now has some time to sit down and play some games.
Speaking of that; I have been super busy at work, but have taken time to get the Seven DayZ to Mine server online and configured this week.
There is a in-game shop and this time around you get money from experience gained, which can be used to purchase ammo for the guns you find while exploring.
Salem123412 and CallyStints return as co-owners.
/bed is how you return to your bed, instead of /home.
/spawn takes you to the shop, which has a place to adjust your temperature.
You can /tpa, /trade, check your /wallet and /trade with other players.
Towns can be created by players with protections against all known mods, stops players from entering and mobs from spawning. Type /t for town information. Towns require diamonds when claiming.
Get Seven DayZ to Mine here> http://www.technicpack.net/modpack/7-dayz-to-mine.621982 The server IP is hard-coded into the multiplayer screen.
With each update to Seven DayZ to Mine, I am adding more thematic content. PR4 will be released the weekend of December 11th and has many new encounters, more chest with loot weighted for more guns and ammo, fixes to existing ruins templates and more. Also Seven DayZ to Mine reached 100k downloads today and almost 300k runs! Get Seven DayZ to Mine on Technic!
UPDATE: PR3 was released on November 25th. I could talk about it and its new features, server tools and commands available in the downloadable server.. all the new sites and encounters including bosses in underground vaults in labs, but instead I will just paste some pictures here and get back to work on the Thanksgiving Update PR3!
In this video I play some 7 DayZ to Mine and show off the new creative commons in-game soundtrack. Unlike other zombie apocalypse games out there, 7 DayZ to Mine is procedurally generated and is different each time you play; with chest/container loot becoming better while exploring in more dangerous places- protected by special zombies and mutants.
UPDATE October 31st- The Halloween Update has been released which is a major revamp of 7 DayZ to Mine and more in tune with the theme. Get it on the Technic platform. Downloadable server has been released as well.
It has been more than four months since the last update to 7 DayZ to Mine. After watching many video reviews, taking feedback from players and doing a lot of thinking; I finally sat down and planned a major revamp of the entire gaming experience. It is time to take 7 DayZ to Mine out of development (alpha) and into beta, which is a fancy way of saying that this new version will be much closer to the final version of the product.
I wanted to create an experience unlike anything done with Minecraft before; in a genre that always seems to be popular with audiences- Zombies. The popular games 7 Days to Die, DayZ and Fallout were inspirations; but I don’t have a big team of artists, unlimited time and/or developers to create static cities, AI and structures. I loved games like Diablo II in the past that had random maps and were different each time.
In 7 DayZ to Mine cities, fortifications and walled structures generate automatically and randomly and are populated with monsters and loot that are tiered by difficulty and rarity of item drops. Pre-apocalypse items such as guns, ammo, household items and technologies such as computer components are found while exploring; as there would be no factories to produce these specialized and machined materials and plastics. In general, loot found in surface structures is limited to pistols, knifes, ammunition and household items. Underground cities and the nether contain the best loot, but require you to manage air quality as well as body temperature and hydration to explore there. Beware of poisonous and explosive gasses so craft a Davy Lamp at your earliest conveinance. Torches light things on fire, so try to use non-flammable sources of illumination or place torches on stone surfaces!
That doesn’t mean that I don’t want people to be able to craft things and progress up a technology tree, which is provided for with the tech mods Applied Energistics, Railcraft, ProjectRed, HarvestCraft and Tinker’s Construct; whose mods have a more realistic tech tree than let’s say Flans or ComputerCraft.
These were some of my goals for the Halloween Update:
On October 30th, the day before Halloween, I will make the BETA pre-release available for download on Technic. Please check back on this post for status or the Technic page directly at http://www.technicpack.net/modpack/7-dayz-to-mine.621982
My newest Minecraft mod pack officially reached 220k plays today! Version 0.0.5 will be released soon with lots of new content.. in other words, there is much more content to come for 7 DayZ to Mine!
For the 0.0.5 release, I am focusing on refinement of the structure generation, balancing of loot tables and procedurally generated zombie fortresses with loot.
Get 7 DayZ to Mine here > http://www.technicpack.net/modpack/7-dayz-to-mine.621982